Singles: Flirt Up Your Life Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for PC
Your browser does not currently recognize any of the video formats available. Click here to visit our frequently asked questions about HTML5. So Linda takes a look at the flat - and our story begins THE FIRST STEPS In the tutorial you are given tips to ease yourself into the game. At the beginning. For Singles: Flirt Up Your Life on the PC, GameFAQs has 2 cheat codes and secrets.
Nobel Prize winner Andi 1: Civic action groups speaker 4: Party expert for environmental issues 5: Secretary of the Interior 6: Leader of a subsidiary company 5: Head of a security service Alex 1: Hooligan supervision specialist 5: Civil rights advocate Mike 1: Travelling hair-care salesman 2: Newspaper subscription salesman 3: Head of a marketing company Nicolas 1: Rock legend Bert 1: Head of a dot com company 6: Richest man in the world James 1: Student of fashion design 2: Lifestyle avant-gardist Shannon 1: North American champion 6: World champion 7.
Clueless In game description: As funny as a hungover math teacher during first period on Monday. Always forgets the punchline. Increased levels increase the rate at which the "Tell Joke" option satisfyings the Fun need and builds the Fun relationships.
Beginner In game description: Schoolboy humor and the odd fart joke. Competent In game description: Expert In game description: Could make the Mona Lisa grin. Increased levels decrease cleaning time. Has discovered stains, and can just about deal with smells. Gets the place tidy without needing a weekend to do it. Could pass mom's inspection if she came to visit. A cleaning lady on steroids. Increased levels decrease repair time. Has learned not to put fingers in sockets.
Yer Comfortable in tool shops and when faced by most domestic disasters. Damn good with their hands. Scotty Can you fix it? Increased levels decrease cooking time and increase the satisfaction of the hunger need. Can't cook, can't cook.
Can open cans and thats it Beginner: Sauce jar genius and one dish wonder. A cooking course graduate. Quick 'n tasty meals. Increasing the level increase the rates at which the Romance needs are satisfied and the Romance relationship is increased. Roses are really expensive. Has discovered greetings cards and candlelit dinners. Melts hearts and moistens tear ducts Expert: Birds suddenly appear and the moon is always full. Increasing the level increase the rates at which the Sensuality needs are satisfied and the Sensuality relationship is increased.
Couldn't get lucky in a brothel. Get your coat youve pulled. Knows the lines, gets results. Able to screw anything with a pulse.
Work regular hours for current career level. Under the thumb and hard working. Gets blamed for stuff other people do. Start work 1 hour later. Can ditch - working shorter hours without losing any cash. Start work 1 hour later and leave work 1 hour earlier. Skips work, gets full pay nobody notices. Three are common to all characters: Not Wearing Anything Towel: Wearing a towel at such times as after a bath or shower Underwear: Wearing only undergarments Two other choices Swimwear and casual are divided by gender Males Swimwear: Jeans and T-shirt Females Swimwear: Summer dress The remaining choice, is unique for each character Andi: The business look Nicolas: Each character also dislikes one type of TV show and one type of Friendship conversation, these will be less effective at satifying needs and building relationships with this character.
The TV hate will decrease the fun need. The Friendship Hate will build the Friendship relationship at a slower rate. Required satisfication refered to in some of these activities is the average satification level of the different needs on a scale of 0 to 1. This comes at the cost of comfort, hand hygeine, and justice. This can only be done once a day. The hunger need is slightly satisfied while the hand hygiene is reduced.
The character takes their breakfast to the kitchen table and eats it there. There must be a chair beside part of the table that isn't cluttered with dirty dishes.
The hunger need is satisfied. Dirty dishes are left on the table. This comes an the cost of justice but will increase the hand hygiene. Left click on the table after a meal and select "Clean" to clean the table. This comes at the cost of justice. A minimun satisfaction of 0. There must be a clear space at the table by a chair for a character to eat a meal there.
If both character are sitting at the table at the same time, they'll strike up a conversation that will boost their friendship need and relationship. A chair needs to be at an open spot at the kitchen table for a character to be able to eat a meal. Left click on the oven and select "Cook" to have the character prepare a meal.
After the meal is prepared the character will take a meal to the kitchen table where they'll proceed to eat it. The act of cooking comes at a cost to body hygiene and justice.
If there is prepare food on the over, left click on it and select "Get Food" to have the character take a meal to the kitchen table where they'll proceed to eat it. This comes an the cost of justice. This improves the surrounding need at the cost of justice.
Your character will then drink a cup of coffee giving them more energy but decreases the satisfaction of the body bladder need. If coffee has been brewed already, left click on the coffer maker and select "Drink Coffee" to have your character drink a cup of coffee giving them more energy but decreases the satisfaction of the body bladder need. Left click on a telephone and select "Call for pizza" to order a pizza. You character will go down the stairwell to get the pizza and bring in back to the kitchen table where they'll proceed to "Eat pizza" satisfying the hunger need.
This increases the photographers fun need satisfaction. This will increase their fun need while decreasing their energy. If both characters are dancing, the erotic sensuality need will be increased as well. Left click on the stereo and select "Rock music" to switch the music to some techno style music.
Left click on the stereo and select "Radio Singles" to switch the music to the Singles Soundtrack.
Singles: Flirt up your Life! Walkthrough and Cheats | badz.info
If a character likes that type of program the increase to the need satisfaction will be greater. However, if the character hates that type of program the need satisfaction will decrease instead. The effects for the current programming will apply.
Left click on the radio and select "Radio Singles" to switch the music to the Singles Soundtrack. Left click on the radio and select "Switch off" to turn music off.
A chair needs to be in from of the computer on a desk in order to use the computer. Left click on the computer and select "Play game" to play a game increasing the fun need satisfaction level. There must be a chair at the desk the computer is on to use it.
Both characters will go to the kitchen table to "Play Game". This increases their increasing the satisfaction levels of the fun need and the friendship aspect of relationship need and the friendship relationship level. Left click on the bookshelf and select "Book" to extract a book to take to the sofa to read.
This increases the Fun need satisfaction level. Left click on the bookshelf and select "Non-fiction book" to extract a book to take to the sofa to read. This increases the surrounding need satisfaction at the cost of justice. The fun need is satisfied. The Fun need is satisfied. Only available for 10 p. Sleep increases the satisfaction of the energy and comfort needs. Characters required 6 full circles in either the romantic or the sensuality relationship to share a double bed.
Once they able to do so you can convert the second bedroom into a study. When positioning the double bed make sure your characters are able to walk to both sides of the bed. One character gets in each side so if one side is blocked by beings against a wall or other obstruction, only one character will be able to use it.
Select an outfit to change into it. They'll change into their swimsuit automatically and the level of their fun need satisfaction will be increased. Once they're done swimming they'll "Get out of the pool" automatically. Left click on the bathroom sink and select "Brush teeth" to have the character brush their teeth increasing the mouth hygiene level. Left click on the bathroom sink and select "Do hair" to have the character brush their hair.
This will satisfy the fun need and increase the other character's erotic sensuality need if they're of the opposite gender. This will improve satisfaction of the body's bladder need.
Cheats, Tips & Secrets for Singles: Flirt up your Life on PC
Left click on the bathtub after someone has used it and select "Clean" to clean the toilet. This will increase the satifaction of the body and hand hygiene needs. This will increase the satifaction of the comfort, body hygiene and hand hygiene needs. Left click on the bathtub after someone has had a bath and select "Clean" to clean the tub. Left clicking on the pops up an "Unpack a box" button, which can be clicked on to extract the item that is stored inside.
Many needs will decline while they're out for an extended period. If its between 9 a. They will "Give present" to the other character on their return. The character buying the present has the level of satisfaction of the fun need increased, while the one receive the gift has their relationship need satisfaction and Friendship relationship raised.
You can buy one gift a day. If the story has been complete you can left click on the stairwell in the flat and select "Go to the beach house" to get both characters to go the the villa. Working hours don't apply at the villa.
Left click on the stairwell at the villa and select "Return to the city" to return to the flat so your character can get back to their jobs to earn money. Required satisfication refered to in some of these conversation options is the average satification level of the different needs on a scale of 0 to 1. Characters that like hobbies get a larger increase, characters that hate hobbies get a lesser increase.
Requires a minimum satifaction level of 0. Characters that like chat get a larger increase, characters that hate chat get a lesser increase. Characters that like gossip get a larger increase, characters that hate gossip get a lesser increase.
Singles: Flirt Up Your Life Cheats - GameSpot
Requires that the other character have a maximum satifaction level of 0. Can only be used once a day. Requires either 2 full circle of romantic relationship, or 1 full circle of the friendship relationship.
Can be used up to 3 times per week. Requires 3 full circles in the romantic relationship. Requires 5 full circles in the romantic relationship. Requires 4 full circles in the romantic relationship. Using this triggers the marriage dialogs. It will continue to appear until uses with all three of the romantic, sensuality, and friendship relationships at 10 full circles.
Requires 3 full circles in the sensuality relationship. Requires either 9 full circles in the romantic relationship, or 4 full circles in the sensuality relationship. Can only be used by the male character.
A sofa is required. Requires 9 full circles in the romantic relationship or 6 full circles in the sensuality relationship. A double bed is required. When making out in bed the are two more options to engage in various sexual activities. The animation will vary depending on which character initiates them. Requires 7 full circles in the sensuality relationship. Requires 8 full circles in the sensuality relationship or 10 full circles in the romantics relationship.
The justice need for the initiating character is also raised. Cancel all other queued up commands to proceed to the dialog or just wait for it to reach the top of the queue.
If you cancel "Talk" it will reappear in a while. Click on the right arrow in the bottom left corner of the screne to progress through the dialogs that appear as you progress through the tutorial and story modes. The following dialog appears. Him indicates the male or pink mode character, Her indicates the female or rainbow mode character.
The male character walks to the living room area and the following game dialog appears. To follow [Male character's name] into the living room click on this text box to get rid of the pesky thing, then click on an empty space next to [Male character's name].
After dismissing the dialog, you'll be controlling the female character. Left click on the question mark by the male character to proceed to the following dialog. The male character wallks to another point in the living room and the dialog continues: You can see all the way downtown.
And into number 28's bedroom. It's incredible, you wouldn't think they'd be that flexible at seventy. Not that I've been watching. Again left click on the question mark beside the male character to continue the dialog: Then press the middle mouse button or mouse wheel and hold it down. Now wiggle that mouse about a bit baby.
Want to move your view round the flat? Then hold down the right button and move the mouse, then you can use the mouse wheel to zoom in on things. Yes, and that does include people in the shower. The male character goes to the kitchen area are this text appears: Let's see if you've got all the moves.
Hold down the mouse wheel and move round until you can see [Male character's name]. Adjust the camera angle as per the instructions in the preceding dialog and click on the question mark beside the male character. You know, new TV and sofa in here, some hotties for the bedroom. The male character sits down at the kitchen table. Have a look around. The bathroom's over there. Maybe you could freshen up to start with?
Four question marks appear through out the flat. One is in one of the bedrooms, another in the bathroom, another between the kitchen table and the kitchen appliances, and the last between the kitchen table and the window.
Click on the question mark in the bathroom first. If you smell, or the rooms smell, then your roommate will start thinking about leaving. Try washing [Female character's name]'s hands in the sink click on the sink and then the 'wash hands' button. This will improve [Female character's name]'s hygiene. You'll see the body indicator go up as the germs go down. Click on the sink and then click on "Wash Hands". Better get my ass to the bedroom and change before my new roommate thinks I'm an armpit nightmare.
Click on the question mark in the bedroom to see this dialog: You keep your clothes in the chest of drawers. Click on the chest the wooden one that is and pick what to wear.
Click on the dresser and Click on one of the female characters outfits. If you select Naked, Underwear, or Towel the female character will get shy when approaching the male character and will cover herself up.
This behaviour will continue for both characters until their relationship strengthens, for a character you're not currently controlling they will run to a dresser and change into something else. Click on either the swimsuit or the casual outfit. The following dialog appears after an outfit has been chosen: Daisy fresh and ready to impress. Think I'll check out the kitchen next Click on the question mark between the kitchen table and the appliances.
The following text will appear: To check if the stove still works, click it and switch it on with the handily labelled 'switch on' button. Click on the stove, and click "Switch on". The stove will explode. Is this whole place boobytrapped?
I'll fix that later, but there are a couple of house rules I want to tell you first. Walk to the question mark by the male character to see the following text: Click on the unoccupied chair at the kitchen table and click "Take a load off".
The following dialog comes up: I just want to make sure you do your share of the cooking and cleaning. Oh, and can you unpack the rest of your things before Monday?
I start back then. But the hint's taken, I'll empty these boxes. Well now you've got it. Click on a box and click on the 'Unpack a Box' button to see what is inside. Both character get up. The male goes over to the smoking stove to fix it while the female go to the entrance beside the boxes. Click on one of the boxes and click "Unpack a Box". The following text appears: You're now in the 'Decorating Mode'. Just left-click to move unpacked items round the flat.
If the item gets shy and starts to play invisible dooberry, then you can't put it down. Go on, give it a whirl. You'll be taken in to decorate mode with the boxes contents. Left click to place the item. If its something that need to rest on a table you can use the kitchen table for now.
The following text appears after the item is placed. Just click it again and move it where you want it to go. All without the hassle of actually having to lift the thing.
We've thought of that too. Just click the item, then click and hold the left button to make the item give you a twirl. Left click on the item you just placed or another item it the flattry rotating it as described in the preceding dialog. Left click to set it down again. The following text will now appear. You'll find that hiding in the bottom left corner of the screen with its friends. Move the mouse over a button and it'll tell you what it does.
Click the "Needs" icons the Yin-Yang symbol in the interface in the lower left corner of the screen. Click on another box and place the item inside it somewhere.
Repeat the process until all of the boxes are unpacked. The contents of the boxes are: Fate would have it that Linda is the first to read the flyers Mike has put up. And Linda is fully aware of the advantages of a shared flat: Okay, so it's not the most varied list, but few lists are more convincing! So Linda takes a look at the flat - and our story begins At the beginning Linda walks through the door and meets Mike. Simply follow the conversation and the tips for using the controls.
Mike will eventually invite you to have a look around the flat on your own. The question marks indicate interesting spots where you can learn something that might be useful for you as a Singles beginner. Simply send Linda to the locations marked with question marks, and read the dialogues. Once you have seen enough, have Linda sit down with Mike at the table to complete the first part of the tutorial. As soon as you agree to move in, the proper game starts. Fortunately, you and your singles have a whole weekend to get used to the new set-up.
The working week starts at nine o'clock on Monday morning. A few tips for the start: You can control not only Linda but also Mike. Can you see the circle in the top right hand corner, which shows the image of the character currently activated up to now this has been Linda?
Click on the small button below it - the focus of your attention will change to Mike. They are called "hunger", "fun", etc. You will notice that seven of these indicators "needs" change in the course of time, with the red portion increasing. It doesn't take a genius to guess: Red is bad, green is good!
Your basic job is therefore above all to keep these indicators as far as possible in the green for both Mike and Linda. Remember that only the needs of the currently activated character are displayed. You already know from the tutorial how to influence the indicators: Use the assorted objects in the flat to find out the consequences of various actions.
You could also let your singles talk to each other, e. As long as you manage to keep all indicators in the green, everything is fine. Your two singles are happy and in a good mood.
Singles: Flirt up your Life! Walkthrough & Cheats
Once you have got used to the new set-up, you might want to unpack the boxes in the hall. How about dedicating some of Sunday to this activity? Clicking on one of the boxes to unpack it activates a new section of the tutorial. It will show you how to place furniture. As a special exception, the content of the boxes is free of charge. You must satisfy all other wishes at your own costs using a mail order catalog.
Can you see the big round control element containing many buttons in the bottom left-hand corner? Click on the "flat" button it looks like a stylized house to enter the catalog. If you wish, you could browse around a little to see what options there are. You will see that you can not only buy new objects but also redecorate and even completely do up and extend your flat.
To leave the catalog, click on the "needs" button. It might take a moment to integrate all the new furniture that you may have purchased during the catalog phase into the game. The singles will set about fulfilling their most urgent needs without your input if you leave them standing around. So there's no reason to worry if one of your singles suddenly sets off to plunder the fridge. You can sometimes simply lean back and watch your two bods.
However, it's always better to take care of your singles. Any independent activities are immediately broken off whenever you take over control and issue your own commands again. If you don't want your singles to act of their own accord we call this "Artificial Intelligence", "Al" for shortyou can deactivate this function. To do so, use the button that looks a bit like a cogwheel access the main menu, click "Options", deactivate "Autonomous characters".
From now on, you really have to take care of everything yourself! On Mondays there is a time slot from 9 to 10 o'clock for sending your singles off to work. To do this, click on the staircase and then on the button "Go to work". Normally, the Al should do this for you - that is, unless you have switched it off. At about 3 p. Mike and Linda will turn up in the flat again, bringing their daily wages with them. You will notice that their needs indicators have dropped further while they have been at work.
By the way, it is possible to miss work occasionally, but don't overdo it, or you'll be out of a job There are some activities that do not always work. Going to work is for instance tied to a time slot.
Going to Bed is tied to the night time. Besides, to start with Mike and Linda will certainly not want to sleep together in a double bed. In the course of time, you might notice further activities with these or similar limitations. The mundane side of life could begin - if it wasn't for that crazy little thing called love. Alright, so maybe "love" is too strong a word for the moment, but in time, our couple will doubtless develop some kind of interest in each other. They talk, they cook and eat together.
They watch films together on their new TV set. Before long, Mike and Linda will start flirting with one another Well, this is up to you: Depending on your behavior in your two roles as Mike AND Linda you will gather so-called relationship points in various categories such as romance, friendship or sensuality.
The more points are gathered, the closer Mike and Linda get, the more interpersonal activities become possible which are not yet available at the beginning.
At first, this includes completely harmless things such as flirting, or conversations about common hobbies. Later, there might be kisses - maybe only a peck at first, then later a more passionate one Before long, the two will want to make out on the sofa and maybe even to make love. Even the best sex is no fun on an empty stomach - just ask the responsible product manager at Deep Silver, he knows all about it.
If you just started Singles, clicking here will load the latest saved game. If you just accessed the main menu from a running game, click here to continue your current game.
Strangely this button starts a new game! You can choose between: The latter means that the flat is completely empty and has no dividing walls so you can unleash the interior designer in you. For that reason, you have an adequate amount of money at your disposal at the beginning. Finally, you will have to unlock the "villa" first before you can use it in the game. To do so, you will have to go through the story successfully. In each version, you choose a couple you like from the singles available at the beginning of the game.
By the way, in Singles you can also activate the so-called "Pink Mode". To this end, you'll find two buttons in the "couple generator". This enables you to play a homosexual relationship. With this option you can access all formerly saved games. This is where you can save your current game in order to end your session, try out something risky that might have negative consequences, or simply save your current status.
This is to control the more technical aspects of the game. Although the settings that have been automatically selected during the installation process should usually ensure the optimum performance for your computer, here you can do some fine-tuning. The most interesting item is probably "Autonomous characters", where you can deactivate or activate your singles' Al. If you want Singles to run in a window on your screen, you can activate this function here. This is to quit Singles and return to Windows, but why would you want to do that!
Well, imagine there's a camera that you can control and use to watch the flat and what's going on in there. What you see on the screen is exactly what the camera sees. Sometimes also called the "proper" mouse button by people who have problems telling their left from their right. Well, whatever you like to call the mouse's ear is fine with us.
The main thing is that you know what we're on about. Anyway, this thing's job is to make Mike and Linda get a move on. That's one of the things you've learnt in the tutorial: Click on a free space on the ground to make the single currently activated go there.
If you have activated the "tracking mode" see belowtheir movements will be tracked by the camera. Or "wrong" one, if you like.
This is to move your "camera". Press the button and hold it down. Now move the mouse to the left and right. Do you see the picture moving accordingly? Now try to move the mouse up and down. You see that the picture is now moving up and down as well. It goes without saying that this works with diagonal movements as well.
Take your time to experiment a bit - you'll soon get the hang of it. In most cases, this will probably be a wheel. Simply roll it forwards and backwards.
You can use it to zoom in and out moving your "camera" nearer or further away from the action. If you have no wheel, you can also use the arrow keys on your keyboard up and down. The wheel has an additional function: You can press it down like a button. Go on, try it: Do you see the picture turning? By moving the mouse up and down instead, you can change the height angle of the "camera".
You can also rotate the screen by holding down the ALT key and moving the mouse at the same time. Do you see the image of the activated single in the top right-hand corner? Click on the little button right beneath it. This enables you to change from one single to the other.
The "camera" will automatically be raised to a higher position to allow you a better view. Changing your active single will automatically activate the "tracking mode" of the camera.
If you now instruct your single to move, the "camera" will follow their movements. The tracking mode is deactivated if you move the "camera" manually with the right mouse button.
It is automatically activated again as soon as you instruct the active person to do something. If you are having problems getting used to all that turning and rotating and stuff, you can also use the tracking mode for controlling the camera. Why don't you try it out, it's easy and a handy alternative if you have no experience with more complicated control methods. At the bottom left of the screen you will see the time control. It works almost like a VCR: Normally, you'll want to use the slowest speed one arrowbut there may be situations when you need to speed things up a little.
Right above the time control there is a clock that also states the date. Well, there isn't much more to say about this. A clock is a clock, and this one is used for the exact same purpose as all the other clocks in the world: It tells you what time it is for your singles. Above the clock you will find Mike and Linda's current bank statement. This is the money that they have between them.
Okay, we'll admit that this arrangement is a bit far fetched especially at the beginning of a relationship, but believe us: Having to manage two different accounts at once would drive you up the wall.
And isn't real-life money management stressful enough? The little button with the cogwheel icon above the account takes you back to the main menu, e. Using the button right above the main menu, you can make a snapshot of what you see on the screen whenever you like. You can look at the pictures later with a suitable program or with the Windows image display simply click on the image file to open it.
There are three different ways to display the walls in your singles' flat. The default setting is a compromise of sorts: Usually they are visible, but they become transparent if you move the mouse pointer across a wall or if one of your singles is behind a wall.
If you find this too confusing, you have two other options: The walls can either be invisible all the time except for the pictures hanging on them or always visible.
Both of these options have their advantages, so if it makes things easier for you, go ahead. Try out which option you like best. Remember that we have already talked about this in the tutorial.
Basically, a character's needs more or less represent their mood. If they are in a bad mood, it's not beyond them to refuse certain actions in particular interpersonal ones even though these actions have already been activated.
In addition to the mood, the current need status also indicates your single's condition.