: Madness at Gardmore Abbey: A Dungeons & Dragons Supplement : Waterdeep: Dungeon of the Mad Mage (Adventure Book, D&D Roleplaying. The big maguffin/villain in Gardmore Abbey is the Deck of Many Things. This artifact is one of the most appealing in all of D&D, embracing the. Note: This article contains spoilers for Madness at Gardmore Abbey. the poster map from the D&D Starter Set if it makes things easier for you.

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Originally Posted by Mistwell. Home About Books Essentials Adventures. Did you do it?

While still dangerous, 4E style planar adventures are possible for characters of more modest abilities. Errors The following errors occurred with your submission.

A sheet of Dungeon Tiles enables the DM to create the encounters exactly as intended. March 13, at 3: Where are the conversions? You are commenting using your WordPress. Madness at Gardmore Abbey is intended for characters of level 6 to 8. That leaves plenty of cool stuff available for the future.

I just ran my players through it, and the fight was a gloriously challenging epic battle that lasted almost two hours. I’m considering doing a conversion not only to 5E, but also to the Eberron setting, since that’s my Tuesday game.


Notify me of new comments via email. What to run before Madness at Gardmore Abbey? Likewise, I’m interested to see other people’s experiences. Scrivener of Doom gave XP for this post.

Tips for Gardmore Abbey

I’m guessing that completing this adventure would take over 12 sessions using 4E. Sturdy tokens, similar to those of the Monster Vault series, are included for the most of the monsters and NPCs. Madness at Gardmore Abbey 5e Conversion I’ve been thinking about converting one of the better 4e adventures to 5e, and you can read more about that here.

An incredible amount of resources, encounters, NPCs, plot threads, and suggestions for smaller side adventures and quests are included.

Homebrew Madness at Gardmore Abbey 5e Conversion

bardmore My party just last night finished the megadungeon they’ve been exploring since Julyand is newly 6th level. Whether by intention or not, Madness at Gardmore Abbey follows the line of adventures in the Essentials series very well. Reset Fields Log in. Maybe throw up a google docs of the monsters used. I was wondering if anyone has undertaken the task of converting Madness to 5e already?

I’m thinking of doing this myself in a year or so, so let me know how this goes. The hardest part was trying to do versions for a lot of the monsters, but that might be easier now with the Monster Manual available.


Heck, you should post conversion notes somewhere. As with the Feywild, you can easily toss in some bread crumbs here that lead to further exploration of the dread Far Realm later in your campaign.

Posted By Morrus Friday, 28th December, Whether it’s adding maps or terrain powers, both seem like they could be pretty easily included. Madness at Gardmore Abbey uses a young red dragon in a showcase encounter. Please select a support frequency. Create a free website or blog at WordPress.

Originally Posted by TarionzCousin. There is more than enough adventure inside to be the entire focus of your campaign for these levels. Where to give out Torc of Justice? You may want to think of a way around that. Obviously encounter details would need to change. Posting Quick Reply – Please Wait. I see this as a net positive; anything that gets players into fantastic environments sooner is a good thing, in my book.

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