Far cry 2 walkthrough meet the jackal film

Far Cry 2 Game Guide | badz.info

OBJECTIVE // Go to the prison to meet The Jackal. The journalist tells about a riot at the prison, the same place where Far Cry Dude has been. Far Cry 2 (frequently abbreviated FC2) is an open world first person shooter Once both objectives are complete, the player is to meet the Jackal in a small hut. The Jackal is the main antagonist of Far Cry 2 — an American arms dealer, who In the beginning of the game you actually meet the Jackal face to face.

Start eliminating enemies on the swamps and in the forest behind the prison. When you reach the wide chasm, turns left and enter in gorge. On the end of the gorge you will find crashed plane.

The Final - part 2 | Act 2 - Missions of the APR - Far Cry 2 Game Guide | badz.info

Go on the other side of the chasm. You will find there one of the hideouts and supply of the ammo. Now you will be able to go left, to the merc's camp or right to your friends. If you go left, you will be able to kill two remaining leaders. In this moment you are friend of the both faction, so you can walk in the camp without any problem.

Far Cry 2 End of Game - meet the Jackal German / Deutsch [HD]

The leaders can by eliminated in close distance or with the sniper rifle. If you decide yourself for the second option, use the dart gun. Earlier eliminate silently snipers, which are located around the camp. On the right side of the hideout, just near the crashed plane, you will find your friends. Unfortunately this meeting will ends with conflict of the interests. You want to help fugitives, but your friend wants to keep the diamonds.

  • The Jackal

You will have to fight with them. This will be hard task, because your friends are more resistant that ordinary soldiers. You should use the machine gun, which is located on elevation, near the place, where you jump the fence. When ready, continue through the valleys, and use the safe houses found along the way to save and to resupply. To reach the second safe house, stay on the upper rocky paths, and look for a natural rock bridge that spans the gulch.

Proceed to the landing zone to find several old buddies. They have apparently turned hostile to Far Cry Dude.

Full text of "Far Cry 2 Official Game Guide"

If they want to be pricks, that's their damn problem. Find cover, like the crates along the outer perimeter, and blow away all the former buddies. They take more damage to kill than usual. After wasting them, pick up the case of diamonds at the middle of the area. Now stop by the last safe house. Go into the dead-end area where the surviving faction bosses are. Stay along the upper paths, along the outer edges, and work up to their shack.

Far Cry 2 Game Guide

Assuming Far Cry Dude hasn't broken the usual cease-fire rules here, he can walk around this area without problem, allowing him to easily approach the two unsuspecting targets.

For an easier time, stand near the ledge in front of the shack, launch a bunch of explosives into the faces of the faction bosses, and then dash down into the gully and run like hell.

With all the other key characters dead, Far Cry Dude can finish up his business with the Jackal. Enter his hut, and hand him the case of diamonds. The Jackal wants to bribe the border guards into letting the civilians reach some refugee camps, and he wants to blow up the cliffs to block off the pursuing enemy forces.

There isn't enough time for him to do both, so he needs Far Cry Dude to handle one of the tasks.