Phantom Brave - Wikipedia
Gameplay. Battle. Phantom Brave: We Meet Again plays a lot like other isometric, conditional turn-based strategy RPGs (Final Fantasy Tactics. Phantom Brave (ファントム・ブレイブ, Fantomu Bureibu) is a tactical role-playing game for the 1 Plot; 2 Gameplay; 3 Characters .. Phantom Brave: We Meet Again for the Nintendo Wii (and its PSP port, Phantom Brave: The Hermuda Triangle). Metacritic Game Reviews, Phantom Brave: We Meet Again for Wii, gameplay aspects and a long satisfying adventure, Phantom Brave is one.
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Phantoms also abandon Marona after so many turns, which keeps the combat challenging. A unique protection system keeps you on your toes and enables powerful items, like sacred trees, to dramatically boost your enemies' stats. Using items that afford you protection is a vital tactic, but harnessing their power through confinement produces deadlier phantoms. You're also free to use any in-game item as a weapon, so you can run around whacking baddies with deadly watering cans for ruthless entertainment.
Though the game implements streamlined menus and a convenient 3D reticle for easier targeting, the cursor has a hard time pinpointing destinations when the field is cluttered.
Phantom Brave's most impressive feature is its ability to remain easy to grasp while still challenging you strategically. The confinement system boils down to a matter of pacing, encouraging you to consider character class, confinement stat effects, and a slew of other factors before attacking. Choose wisely and your allies dominate the board, but act too hastily and you can be in trouble.
Elemental weaknesses play a large role in decimating opponents, and you have a healthy selection of skill types and elemental attacks spanning all classes. Slippery ground types, like slimy swamps or icy cavern floors, challenge you to tactically position allies as they slide across the map. Crafty enemies work as a team to toss your characters off the board, use your own weapons against you, or even disarm Marona and wield her as a weapon--preventing you from summoning phantoms.
Bosses put clever tricks in play to catch you off guard, such as powerful protection bonuses or warping abilities, and each requires a different strategy to defeat.
Decimate opponents with powerful skills when you run out of water cans and trees. Plenty of easy-to-use customization options should please perfectionists eager to modify nearly every aspect of their team.
A character creation system invests points into stats and elemental resistances, which is really useful when you're low on a certain class or resistance type. A blacksmith unlocks dormant skills in weaponry and levels your items, resulting in godlike gear that's a lot of fun to wield.
A fusionist combines items to transfer skills, which can improve a weapon you're currently using or turn an under-leveled pointy stick into a spear of doom--saving you precious time that would have been spent unlocking those skills piecemeal. In an interesting twist, you can also add items to characters to impact base stats, or you can combine characters, which is a great way to craft your own elite squad that bends traditional class molds. For instance, you can blend a fighter with a mage to create a warrior with magical abilities.
The only real annoyances stem from repetitive gameplay that feels a little outdated. In typical Nippon Ichi fashion, you'll be repeating battles to level allies, weaponry, and skills. Battle scenarios are unfortunately repeated, pitting you against the same number, type, and layout of foes with minor, if any, adjustments. Alternatively, you can play through random dungeons with various restrictions and challenges, but the sheer lack of random enemies or enemy placement for regular stages shows the game's age.
Phantom Brave: We Meet Again (Game) - Giant Bomb
The blacksmith can lessen this frustration, however, by enabling you to forge pre-leveled hand-me-downs, which are great for your stragglers who need extra work. A typical cut scene. The protagonist of Phantom Brave is a year-old girl named Marona. Having lost both of her parents at a young age, Marona lives on Phantom Isle in the oceanic world of Ivoire with a phantom named Ash.
While he was still alive, Ash worked alongside Jasmine and Haze Marona's parents as a Chroma, a sort of bounty hunter or adventurer for hire. On an assignment that brought the trio to the Isle of Evil, a fragment of a malevolent being known as Sulphur attacked the group, mortally wounding them.
Using the last of his life energy, Haze attempted to revive the party after the battle; however, there was only enough life left in him to bring Ash back as a phantom. Haze and Jasmine's dying wish was for Ash to watch over their then infant daughter Marona. As far as the game is concerned, Marona is the only one able to see Ash in phantom form. This is primarily because of her unique ability known as "Chartreuse Gale". This ability not only allows her to see and interact with phantoms, but bind their souls to various objects to grant them a temporary body, referred to in-game as "Confine".
Using this power she can summon Ash and other phantoms to the world of the living to aid her in her own endeavors as a Chroma, similar to the work done by her late parents. Because she possesses the ability to see and speak with the dead, many assume that she is either controlled by or cooperates with evil spirits, and are afraid to even interact with her, much less employ her for Chroma work.
Also; in the early portions of the story, people who offer Marona employment would rescind any rewards upon completion once they discover that she was the fabled phantom-possessed Chroma. As she continues her Chroma work, Marona's path eventually crosses with that of a man named Walnut. Walnut prides himself on his status as a Chroma Oxide, one who secretly follows a Chroma on their mission and steals the reward for their work. Walnut regularly tries to meddle in Chroma-related matters involving Marona, but is rarely successful.
As they continue their work, Ash and Marona also meet a sickly young girl named Castille. Confined to her bed or wheelchair for most of her life, Castille has been unable to go out into the world and make friends.
However; after helping Castille's family on an assignment, Marona grows close to Castille and they become friends.
Phantom Brave: We Meet Again
Marona leaves Putty; a mischievous nature spirit found on an earlier assignment, with Castille to keep her company when Marona is unable to do so. As the game progresses, signs of Sulphur returning to Ivoire in full force become more apparent. Earthquakes increase in frequency and monsters plague the land, with lesser forms of Sulphur known as Wraiths appearing to attack Ash and Marona several times. At one point Marona and her rival Walnut are forced to team up, and it is revealed that Walnut is Castile's older brother who's been stealing money from Marona and other Chromas in an effort to pay for Castile's hospital bills so that she can be cured of the sickness that keeps her bedridden.
Ash and Marona meet more people who are aware of the signs signalling Sulpher's return and are making preparations to meet Sulpher in battle, if necessary. Among these individuals are Raphael; a renowned knight known as one of the Nine Swords of Ivoire, and the dreary Sprout; a renegade soldier whose family was killed by Sulphur many years earlier.
While Sprout seems to side with Ash in this fight, he is hellbent on the destruction of Sulphur at all costs, no matter the means used. As preparations for the final battle are made, Ash and Marona return to the Isle of Evil and find Raphael is possessed by Sulphur, and so Marona's team of phantoms is forced to engage Raphael in a duel. After Raphael is too injured to continue and comes back to his senses, he entrusts Ash with Heliotrope; his sacred sword, for use in their battle against Sulphur.
At the center of the island lies a portal from which Sulphur is entering the world, and upon the heroes' arrival to this point they expect to engage in combat with Sulphur immediately. However they are intercepted by Sprout. Having gone mad from the dark power that he has stolen from the countless minions of Sulphur that he has killed and by Sulphur's increased influence in the area, Sprout attacks Ash and Marona.
When he loses to Ash he kills himself with his sword; Shiva, in an attempt to kill Sulphur within him, but his sacrifice is in vain as Sulphur successfully materializes anyway.
Ash and Marona finally battle it out with Sulphur, but in spite of the duo's best efforts, Sulphur is merely weakened and is still attempting to enter into Ivoire. At that point Walnut appears and says farewell to Castile, sacrificing his own life to sever the portal between Ivoire and Sulphur's domain and effectively save the world.
Gameplay[ edit ] Phantom Brave is a tactical role-playing game with battles that take place on an isometric board. Marona dispatches her phantom allies by confining them to objects on the field, such as trees, grass, rocks, and flowers.
Different objects grant different stat bonuses to the characters that are confined to them, making it advantageous to confine certain characters to certain things.
A soldier, for example, often benefits from the stat bonuses found on a rock because of his physical combat abilities, whereas a witch works better when summoned out of a flower or another object that increases its magical abilities. Up to 14 phantoms can be dispatched during any given battle, but the phantoms can only be confined to the physical world for a particular number of turns.
The number of turns that a character can stay confined is based upon their class. For example, a witch can stay on the field for three turns, while a soldier lasts eight.
While a high confine is desirable for continuous use of the character, a low confine number is actually advantageous if the player intends to either reuse the item to confine another phantom or take items back from the battlefield permanently, or for bomber units.
Depending on their class, each phantom has a certain chance of acquiring the item he is confined to, bringing it back to Phantom Isle when the battle is won. A typical battle sequence; Ash is attempting to attack an Amazon with the "Subtle" title.
Phantom Brave has a gridless system in which each character can move a certain number of dm in each turn. The terrain also has traction and pliability characteristics, which affect how long characters continue to slide along after they stop moving and how high they bounce when the character jumps down from a ledge.
On slippery surfaces, it is possible to make the characters "ice skate" by moving very short distances consuming few dm and letting them slide to their destination. In addition, the hold and throw system inherited from Disgaea: Hour of Darkness allows characters to pick up and throw objects and even other characters including allies toward a desired location.
Unlike most tactical role-playing games, the border of the battle maps do not have barriers around their edges. Most characters and objects can be thrown off, hit off, fall off, or slip off of the field of battle and sent O.
Characters and objects that are O. When an enemy is O.
B'd, the level of each of the remaining enemies rises by one, so the player can trade a large force of weak enemies for a smaller number of stronger ones. If the enemy's HP is reduced to zero before it is thrown out of the stage, its allies will not be granted a level up.
The last enemy on the map cannot be thrown O. All characters and weapons accumulate "mana" a magical currency for increasing a character or weapon's abilities whenever they kill an enemy. This mana can be spent to fuse two characters together, an item into a character, or an item to an item.
Fusion increases the level cap of the beneficiary by the level of the consumed item or character. By spending mana, the player can improve equipment percentages stat bonuses given to characters who equip the item or character and confine percentages bonuses to characters confined in the item on the fieldand even transfer skills to the beneficiary.
In Phantom Brave, weapons have a much greater effect on a character's stats than their natural affinity. The maximum obtainable character level is While on Phantom Isle, a character class called Dungeon Monk can be asked to create a random dungeon. Some characteristics of the dungeon can be seen before creation, including the type and general number of enemies present, the floor conditions, and if the use of equipped weapons is restricted or not.
Dungeons also have titles, which are applied to every enemy in the dungeon.