WarCraft (Video Game) - TV Tropes
Was Illidan really after the frozen Popsicle throne too or was it just a ruse to lure Evil begets I guess anyways no world of warcraft for me. First game, Warcraft III: Reign of Chaos. Created by, Blizzard Entertainment. Voiced by, Justin Gross · Patrick Seitz · Michael McConnohie. Arthas Menethil is a fictional character who appears in the Warcraft series of video games by He tracked the plague's source to Northrend, intending to end its threat forever. Instead. This article concerns content exclusive to Warcraft III: The Frozen Throne. the naga, the conversion of the blood elves, the breakdown of Horde-Alliance relations . In the end, Sylvanas emerges as the nominal ruler of the Plaguelands, while.
I failed humanity once before, and I will not do so again. If you can not take up this cup, then I shall find another who will. You no longer need to bear the weight of your crown. I've taken care of everything. What are you doing, my son? The Destruction of Dalaran[ edit ] Archimonde: Dalektharu il dask daku. Riftuuz e thara samanar utamus. Elas umanes azarathan rakas ibna. Belanora mordanos nenaar ila mornu farlos kada.
From this seal shall arise the doom of men, who, in their arrogance, sought to wield our fire as their own. Blindly they build their kingdoms upon stolen knowledge and conceit. Now they shall be consumed by the very flame they sought to control. Let the echoes of doom resound across this wretched world, that all who live may hear them and despair. I knew you would come. And I see you've brought the mighty Hellscream. His blood is mine, as is your whole, misbegotten race!
A worthy effort, but futile! The boy believed you could be saved, but he didn't know what burns within your soul! When in your heart, you know Mannoroth explodes in a fiery blast that strikes Grom. He collapses to the floor, as Thrall moves over to him] Grom: The demon's fire has burnt out in my veins.
You've freed us all. Eternity's End[ edit ] Medivh: The roots will heal in time, as will the entire world. The sacrifices have been made. Just as the orcs, humans, and night elves discarded their old hatreds and stood united against a common foe, so did nature herself rise up to banish the shadow As for me, I came back to ensure that there would be a future, to teach the world that it no longer needed guardians.
The hope for future generations has always resided in mortal hands. And now that my task is done, I will take my place amongst the legends of the past. Dialogue[ edit ] Arthas: Glad you could make it, Uther.
Watch your tone with me, boy. You may be the prince, but I'm still your superior as a paladin! As if I could forget. Listen Uther, there's something about the plague you should know These people have all been infected! They may look fine now, but it's just a matter of time before they turn into the undead! This entire city must be purged.
Warcraft III: The Frozen Throne
How can you even consider that? There's got to be some other way. As your future king, I order you to purge this city!
You are not my king yet, boy! Nor would I obey that command even if you were! Then I must consider this an act of treason. Have you lost your mind, Arthas? Lord Uther, by my right of succession and the sovereignty of my crown, I hereby relieve you of your command and suspend your paladins from service.
You can't just-- Arthas: Those of you who have the will to save this land, follow me! The rest of you Plot[ edit ] The game opens with the Orc leader, Thrall, waking from a nightmare warning him of the return of the Burning Legion. Arthas decides to cull the city Stratholme before the Undead can claim the population to the disgust of his mentor and friend. The mission "The Culling" was favorably noted by critics as the pivotal turning point for the character as well as for the moral dilemma it posited.
Meanwhile, Arthas defends the village of Strahnbrad from orcs. Arthas kills the plague's originator, Kel'Thuzad, and then purges the infected city of Stratholme which leads Jaina to parts ways with him in disgust. When he is told that his forces have been recalled by the Emissary, he begins losing his sanity and engineers the burning of his own ships to prevent their return. Arthas and Muradin eventually find Frostmourne but learn that the sword is cursed.
Arthas slays Mal'Ganis with the sword and returns to Lordaeron where he murders his father, King Terenas. After exhuming his body and killing his former mentor Uther the Lightbringer for his father's urn to transport the remains in, Arthas sets off to Quel'Thalas, kingdom of the high elves. The Lich informs him of the Burning Legion, a vast demonic army who are coming to consume the world, as well as about his true master, the Lich King, who was created to aid the Legion with his Undead Scourge but in truth wishes for the Legion to be destroyed.
Arthas and Kel'Thuzad open a dimensional portal and summon the demon Archimonde and the Burning Legion, who begins his purging of Lordaeron with the destruction of Dalaran.
Thrall the warchief arrives on Kalimdor, meeting Cairne Bloodhoof and the Tauren and clashes with a human expedition on the way to find an Oracle. Meanwhile, the Orcish Warsong Clan is left behind in Ashenvale to build a permanent settlement, but angers the Night Elves and their demigod Cenarius by cutting down the forests for resources.
Blizzard Has 'No Plans' for Warcraft 4 Right Now, Warcraft 3: Reforged Is the Priority
To defeat them, the Warsong leader Grom Hellscream drinks from a fountain contaminated with the blood of the Legion's pit lord commander Mannoroth, successfully killing Cenarius, but binding his clan to the Legion's control.
Thrall manages to reach the Oracle, in fact the Prophet, who tells him of Grom's actions. Following the Prophet's directions, Thrall and Jaina join forces and capture Grom, healing him of Mannoroth's corruption. It's not unheard of for them to sit in their teammate's base twiddling their figurative thumbs while their own base is being bulldozed, or to lose entire armies in transit due to not noticing that they've been ambushed by the enemy or are marching said army through creeps.
Some of the major characters were initially just mentioned briefly in the early games. For example, Sargeras was nothing but a throw-away name for a demon whose sceptre Gul'dan was trying to steal. In II, it was possible to expedite a building's construction at extra resource cost by having spare peasants or peons "repair" it.
In III, this was made an explicit ability of the Human faction. As there's no way to represent one hydra's head being replaced by more, a dying hydra will be replaced by two smaller and weaker hydras. Some other monsters also spawn other units when they're killed. While attacking hero units with a horde of weak units is an effective tactic, you need enough Mooks to overwhelm the heroes. This is not the case with the small bandit gangs at the beginning of the Human Alliance campaign Very entertaining, but the labour turnover for bandits has to be ridiculous.
Character Designer Samwise Didier's love of pandas led to the creation of the Pandaren, though it was the fans' affection for the notion that finally made them canon. You have to squint to see it, but Illidan also has tiny pictures of panda faces on the hilts of his weapons which also appear on certain gates.
And there's somebody in the Blizzard staff probably several who really, really likes Monty Python. Most characters from all the races, right down to the generic hero units in multiplayer, get surnames that are just two cool-sounding words squashed together.
In Warcraft II, the book in the human campaign briefings is written in plain English, but with Cyrillic letters substituted for the Latin ones. Footmen, Archers and Knights in I. Happens to Arthas between the Human and Undead campaigns of Warcraft III, but the game goes to some effort to avert this within the campaigns themselves, as a Hero unit that departs for story reasons leaves all their items behind.
Several things in Warcraft III. The Steam Tank in the original game was, for all intents and purposes, a battering ram, a mobile building that could only attack buildings at short range.
In the expansion, it was replaced by the Siege Engine, which serves the same purpose but has a multitarget anti-air attack. Archers in the original game could permanently mount a Hippogryph, which combined a ground ranged unit and a melee air unit into a flying ranged unit.
The expansion made it reversible, allowing the archer to dismount and suddenly deal more than twice the damage against flyers. Catapults are replaced by Demolishers, which set the ground on fire with every attack. The Undead make heavy use of corpses for theirs units: Each race's Worker Unit was given the ability to defend itself against attack: Peasants can become Militia a slightly weaker version of a FootmanPeons can bunker down in Burrows, Ghouls are the Undead's lumber harvesters and basic melee unit, and Wisps can self-destruct to cause damage to summoned units and remove magic buffs in an area and also rob the enemy of the experience from killing them.
Balance, Power, Skill, Gimmick: Orcs emphasized the brute force of their units, while the Undead emphasized strength in numbers. Humans struck a balance between these two, and the Night Elves are different from all three in that they emphasized magic and ranged combat. In Frozen Throne all of the factions gained a fourth Hero unit they could choose from.
Since the first three heroes were based on one of the three stats Intelligence, Speed or Strengththe Fourth one usually came with a gimmick of some kind. One exception was the Crypt Lord, who instead displaced the actual Strength Hero Dreadlord as the power hero for the undead, while the Dreadlord ended up becoming the gimmick one although the dreadlord was always used for his abilities rather than combat strength.
Sorceress' "Polymorph" and Shadow Hunter's "Hex" spells can turn opponents into critters for a short while. Quite a few mobs and bosses have access to these spells as well.
In WC2, the wizard's polymorph is a permanent instakill move, which simply turns any hostile or friendly if it has disappointed you somehow unit into the tileset-appropriate critter. There's a reason it's one of the most expensive abilities to both research and cast.
Arthas Menethil - Wikipedia
You'd better watch your tone with me, or I'll turn you into a mindless sheep. In the first game, the human side has the rescue of Sir Lothar and an expedition to kill Medivh. A mission at Sunnyglade was for all effects baseless due to a bug with the rescue of the peasants, a Berserk Button for the entire enemy orc camp that resulted in a Death-or-Glory Attack before the 1.Warcraft 3 Story ► Arthas vs. Illidan - Undead Campaign Ending
Some missions have peasants who can't build any new structures. Frequent in Warcraft III where you usually get to play as a main hero of the current campaign, aided by a handful of units. Bears Are Bad News: The, uh, Beastmaster hero. However, gameplay-wise, he's closer to Summon Magic ; every one of his abilities involves summoning an animal companion to fight at his side from nowhere. Jaina Proudmoore while she was the ruler of Theramore.